Unreal Engine 5.2’s procedural content generation framework (PCG) is (pun intended) unreal. I’ve been working on this Cyberpunk-inspired sci-fi #environmentart to see how far I could push these systems—and as you can see, the sky’s the limit.
Unreal’s PCG tools have allowed me to explore large-scale procedural generation, using the support of #Lumen and #Nanite. It’s mind-blowing how much iterating using PCG graphs boosts the speed of overall scene construction.
A few details about this project…
· I’ve structured this project off main graphs and subgraphs with rules that procedurally generate each static mesh and surrounding area
· The graph is based on the modular static mesh pieces’ grid size
· All assets are free from the Unreal Engine Marketplace
I’m still only scratching the surface with this toolset, but so far, I’m impressed. There’s plenty more to try and explore as it catches on within the industry.
#unrealengine5 #unrealengine #UE5 #3dart #3dartist #3dartwork #3Dmodel #environmentartist #environmentdesign #realtimegameengine #realtimeasset #gameengine #proceduralcontentgeneration #proceduralcontent #scifi #scifiart #cyberpunk